local sk__jilve = fk.CreateSkill {

  name = "sk__jilve",

  tags = { Skill.Compulsory, },

}



sk__jilve:addEffect(fk.CardUseFinished, {
  name = "sk__jilve",
  anim_type = "drawcard",
  frequency = Skill.Compulsory,
  events = {fk.CardUseFinished},
  can_trigger = function(self, event, target, player, data)
    return target == player and player:hasSkill(sk__jilve.name)
  end,
  on_use = function (self, event, target, player, data)
    player:drawCards(1, sk__jilve.name)
  end,
})

return sk__jilve